Experience gained from Field Manuals, Grounds Tomes, and Quests increased 54% of previous values.
Experience is now scaled to mob difficulty:
Too Weak: -50% decrease
Easy Prey: -50% decrease
Decent Challenge: -50% decrease
Even Match: no change
Tough: +16% increase
Very Tough: +33% increase
Incredibly Tough: +50% increase
Regime rewards no longer repeat and are reverted to their retail debut of once per game day.
Quality of Life
Complete rewrite of Aftermath system for Relic and Empyrean weaponskills.
Fixed syntax error that caused Claustrum to not properly use its dispel effect.
Correction in script for Kikoku; should now work correctly.
Maat Fights Rework
Maat will no longer get stuck in a 2hr casting loop during fights.
Abilities, spells and weaponskills used by Maat should be more balanced.
Puppetmaster Artifact Armor is now available from a special vendor in the Chocobo Circuit back room, next to the Blue Mage and Scholar AF vendors.
Fixed a bug that causes Jeuno Conquest Overseers to decline valid CP sales.
Fixed a bug that causes Mog Safe 2 to not be factored into storage amount.
Fixed a bug that would sometimes cause players to blackscreen during a homepoint teleport.
Chocobo Circuit lottery will now offer stacks of items sometimes.
Chocobo Circuit Lottery will now duplicate to the Auction House already-owned rare items. (example: if you own a Mercurial Kris, the Lottery will dupe a lottery-gained one to the Auction House even if Lottery can’t give you one).
Chocobo Circuit Lottery loot pool updated. Play daily and collect it all!
Abilities and Spells
Fixed a bug in the duration calculation for Dia II.
Gravity’s weight potency is now calculated instead of being a static value.
Level sync and level cap are now considered when determining success rates of charming mobs.
Battlefields and Instances
20 minutes added to the first Time Extension in Dynamis-Bastok to account for missing Time Extensions.
Fixed a bug that prevented players from using Memory Receptacles in Promyvion-Vahzl.
Fixed onRegionEnter and onRegionLeave not calling their proper scripts during instances.
More groundwork for Salvage and Assault implemented ***SALVAGE IS NOT AVAILABLE FOR PLAY***
Various Limbus fixes. Limbus remains in a Your-Mileage-May-Vary state as always.
Crafting and Items
Treasure Chest and Coffer rewrite
More accurate to retail (spawn mechanisms, mimic behavior)
Weakness status no longer causes mimics to spawn.
Fixed a set of NM spawn points that would be stuck inside walls.
Fixed broken TextID references for Naja Salaheem.
Added lottery spawn condition for Bluestreak Gyugyuroon and Bloody Bones.
Added additional effect: Slow to Habetrot.
Beastmen Kings now fall under custom SN code and do not reset after server crashes.
Added Campaign rewards to loot tables.
Fixed a bug that caused NMs with grouped loot to drop multiple items from that loot pool (i.e., King Behemoth will no only drop a single Defending Ring if at all. Hypnosheep be blessed.)
Fix broken Morion Worm and Phantom Worm spawnpoint movement.
Fixed (yet again) Ix’Aern DRK and its minions not spawning from its ???.
Fixed Veindigger leeches not giving book regime credit.
Qutrubs no longer blink in and out of the material plane. Enjoy learning Spinal Cleave everywhere Qutrubs are found!