November 28 Patch Notes

nov-28-2019

Patch Notes

Experience Points Overhaul

  • Experience gained from Field Manuals, Grounds Tomes, and Quests increased 54% of previous values.
  • Experience is now scaled to mob difficulty:
    • Too Weak: -50% decrease
    • Easy Prey: -50% decrease
    • Decent Challenge: -50% decrease
    • Even Match: no change
    • Tough: +16% increase
    • Very Tough: +33% increase
    • Incredibly Tough: +50% increase
  • Regime rewards no longer repeat and are reverted to their retail debut of once per game day.

Quality of Life

Aftermath 2.0

  • Complete rewrite of Aftermath system for Relic and Empyrean weaponskills.
  • Fixed syntax error that caused Claustrum to not properly use its dispel effect.
  • Correction in script for Kikoku; should now work correctly.

Maat Fights Rework

  • Maat will no longer get stuck in a 2hr casting loop during fights.
  • Abilities, spells and weaponskills used by Maat should be more balanced.

Additional Items

  • Puppetmaster Artifact Armor is now available from a special vendor in the Chocobo Circuit back room, next to the Blue Mage and Scholar AF vendors.
  • Fixed a bug that causes Jeuno Conquest Overseers to decline valid CP sales.
  • Fixed a bug that causes Mog Safe 2 to not be factored into storage amount.
  • Fixed a bug that would sometimes cause players to blackscreen during a homepoint teleport.
  • Chocobo Circuit lottery will now offer stacks of items sometimes.
  • Chocobo Circuit Lottery will now duplicate to the Auction House already-owned rare items. (example: if you own a Mercurial Kris, the Lottery will dupe a lottery-gained one to the Auction House even if Lottery can’t give you one).
  • Chocobo Circuit Lottery loot pool updated.  Play daily and collect it all!

Abilities and Spells

  • Fixed a bug in the duration calculation for Dia II.
  • Gravity’s weight potency is now calculated instead of being a static value.
  • Level sync and level cap are now considered when determining success rates of charming mobs.

Battlefields and Instances

  • 20 minutes added to the first Time Extension in Dynamis-Bastok to account for missing Time Extensions.
  • Fixed a bug that prevented players from using Memory Receptacles in Promyvion-Vahzl.
  • Fixed onRegionEnter and onRegionLeave not calling their proper scripts during instances.
  • More groundwork for Salvage and Assault implemented ***SALVAGE IS NOT AVAILABLE FOR PLAY***
  • Various Limbus fixes.  Limbus remains in a Your-Mileage-May-Vary state as always.

Crafting and Items

Treasure Chest and Coffer rewrite

  • More accurate to retail (spawn mechanisms, mimic behavior)
  • Weakness status no longer causes mimics to spawn.

Missions/Quests

  • Fixed a set of NM spawn points that would be stuck inside walls.
  • Fixed broken TextID references for Naja Salaheem.

Mob-related

  • Added lottery spawn condition for Bluestreak Gyugyuroon and Bloody Bones.
  • Added additional effect: Slow to Habetrot.
  • Beastmen Kings now fall under custom SN code and do not reset after server crashes.
  • Added Campaign rewards to loot tables.
  • Fixed a bug that caused NMs with grouped loot to drop multiple items from that loot pool (i.e., King Behemoth will no only drop a single Defending Ring if at all.  Hypnosheep be blessed.)
  • Fix broken Morion Worm and Phantom Worm spawnpoint movement.
  • Fixed (yet again) Ix’Aern DRK and its minions not spawning from its ???.
  • Fixed Veindigger leeches not giving book regime credit.
  • Qutrubs no longer blink in and out of the material plane.  Enjoy learning Spinal Cleave everywhere Qutrubs are found!
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