Overview
Starting NPC: Odin, at the Chocobo Circuit.
Spawn in to the Chocobo Circuit using !home, head south and exit the main room upon zoning in, and turn right (toward the area with Channon) until you see Odin on his mighty steed Sleipnir.
Notes: Use of plugins that edit framerates, including FPS60 and Enternity, can cause blackscreens on things like airships and the Bibiki Bay boat system. Please ensure you have these plugins disabled before undertaking a Zantetsuken mission.
Walkthrough
Speaking to Odin will start you on the Zantetsuken Quest. He will imbue you with a costume status effect which you must have for the remainder of the quest – the effect has a 10 hour timer.
Odin will also give you a clue when you get the effect. The clue will be intentionally vague, but is linked to a particular zone, in which you will have to play a sort of hot-and-cold game to find a location (no ??? or points to mark, just proximity).
Acceptable Means of Travel while under Costume Status Effect
- Walking
- Chocobo Rentals
- !home, !racetrack commands, including
- Using Nation Teleport NPCs within the Chocobo Circuit
- Teleporting to the Chocobo Circuit from any Nation by clicking their door
- Airships from or to Jeuno, Nations, or Kazham
- Ship from Mhaura, Selbina, Aht Urhgan or Nashmau
- Explorer Moogles
Upon entering the zone that is related to your clue, you will receive a system message indicating that you are in the correct zone.
As you move throughout the zone, you will eventually receive further system messages indicating you are getting closer to the proper point.
Once you reach it, the system message will inform you you are no longer on the Zantetsuken Quest and that you may pick up another from Odin at the Chocobo Circuit. There is no cooldown after completing one clue and being able to get another clue.
Post-quest zan point collection
After finishing the Zantetsuken Quest, players can still earn more Zan Points to earn more items!
Methods for obtaining additional Zan Points include:
- Assisting players with Missions
- some missions require the player to be alive at the end to get credit, and some require the player to stay past the end cutscene to receive credit.
- Killing Notorious Monsters
- Not all NMs qualify to earn Zan Points. If an NM doesn’t give Zan, it doesn’t give Zan. It’s not a bug. Notable examples of this are the HQ Beast Kings, like Tzee Xicu the Manifest, while the Yagudo Avatar, an NQ Beast King, does provide Zan Points.
Zantetsuken Shop
After completing all the clues, speaking to Odin will open the Zantetsuken Shop, where players can purchase items normally obtained via Einherjar!
Trading 777 gil to Odin will open the Zantetsuken Materials shop, where players can purchase the base items for creation of Cursed items for the Hadean and Phantasmal Abjurations! Each item costs 1 gil once the shop is opened.
- z. 6000
- Phantasmal Abjuration: Head
- Phantasmal Abjuration: Body
- Phantasmal Abjuration: Hands
- Phantasmal Abjuration: Legs
- Phantasmal Abjuration: Feet
- Hadean Abjuration: Head
- Hadean Abjuration: Body
- Hadean Abjuration: Hands
- Hadean Abjuration: Legs
- Hadean Abjuration: Feet
- Valhalla Breastplate
- z. 5000
- Valhalla Helm
- z. 4000
- Hofud
- Valkyrie’s Fork
- z. 3000
- Iota Ring
- Omega Ring
- Buccaneer’s Belt
- Delta Earring
- Aslan Cape
- Gleeman’s Cape
- Ritter Gorget
- Kubira Bead Necklace
- Morgana’s Choker
- Animator +1
- z. 1000
- Pelt of Dawon (Vivid Strap/+1)
- Ethereal Squama (Fylgjia Torque/+1)
- Muculent Ingot (Ire Torque/+1)
- Befouled Silver (Lemegeton Medallion+/1)
- Scarlet Kadife (Pythia Sash/+1)
- Igneous Barnacle (Toxon Belt/+1)
- Kidney Stone (Incubus Earring/+1)
Clues and Related Zones
SPOILERS AHEAD
Below follows a list of discovered and solved clues, and the correct zones relevant to them. It’s up to you to find the location within the zone and how to get there under normal means
Mission Group 1
Mission Clue | Total Possible Locations | Possible Zones |
---|---|---|
“Baa Baa Blacksheep” | 4* | South Gustaberg North Gustaberg |
“Hidden Paradise” | 3 | North Gustaberg |
“Flower Tower” | 6* | Outer Horutoto Ruins Inner Horutoto Ruins |
“Just Deserts” | 5 | Western Altepa Desert |
“Gateway to Nothingness” | 3 | Hall of Transference |
“Confusing Crypt” | 14 | Sacrarium |
“The Hippy Cafe” | 4* | Yuhtunga Jungle Yhoator Jungle |
“I hate you so much!” | 8 | Temple of Uggalepih |
“Enchanted Forest” | 16* | East Ronfaure West Ronfaure King Ranperre’s Tomb |
“Stairway to Heaven” | 31 | Fei’Yin |
“Highway to Hell” | 13 | Hall of the Gods |
“Perilous Climb” | 8 | Attohwa Chasm (all around Parradamo Tor) |
“Odd Machine” | 11 | Zones with “Strange Apparatus“ |
“Wine Pilgrimage” | 2 | Crawlers’ Nest |
“Soup or Salad?” | 5 | The Garden of Ru’Hmet |
“Drogaroga’s Tightrope” | 8 | Anywhere a Cermet Spine can be walked upon |
“Estranged Relatives” | 2 | The Eldieme Necropolis |
“Glitchy Flying” | 6 | Airships (any direction) Ships between Selbina and Mhaura |
“So….Around We Go!” | 4 | Pso’Xja (the “Tenzen Spiral”) |
“Class A” | 6 | Riverne: Site #A01 (bring giant scales) |
“Class B” | 3 | Riverne: Site #B01 (bring giant scales) |
“Ye Olde Kings” | 10* | Sauromuge Champaign Rolanberry Fields Batallia Downs Jugner Forest |
“The Dark King Cometh” | 16* | Castle Zvahl Baileys [S] Castle Zvahl Keep [S] |
“Arboreal Refuge” | 5 | The Sanctuary of Zi’tah |
“Monumental Occasion” | 17 | The Monuments of Vana’diel An Explorer’s Footsteps |
“Giggity” | 4 | Pashhow Marshlands |
“History Forgotten” | 21 | Beaucedine Glacier [S] |
“Darkness and Betrayal” | 10 | Xarcabard [S] |
“Magika Arcanum” | 10* | West Sarutabaruta East Sarutabaruta |
“Conquest of the Old World” | 12* | Giddeus Palborough Mines Ghelsba Outpost |
“Your Tears Sustain Me” | 20* | Lower Delkfutt’s Tower Middle Delkfutt’s Tower Upper Delkfutt’s Tower |
“Gallimaufry [Letter]” | 16 | Zone Corresponds to Letter [A] Attohwa Chasm [A] Aydeewa Subterrane [B] Bibiki Bay [C] Carpenter’s Landing [C] Caedarva Mire [G] Giddeus [J] Jade Sepulcher [N] Newton Movalpolos [O] Oldton Movalpolos [O] Ordelle’s Caves [R] Rolanberry Fields [S] South Gustaberg [U] Uleguerand Range [V] VeLugannon Palace |
Mission Group 2
Mission Clue | Total Possible Locations | Possible Zones |
---|---|---|
“Ancient Monument [Letter]” | 5 | Zone Corresponds to Letter each zone must be done one location per zone [A] Riverne – Site #A01 [B] Riverne – Site #B01 [G] Grauberg [S] [K] Fort Karugo-Narugo [S] [V] Vunkerl Inlet [S] |
“Cremated” | 1 | Garlaige Citadel |
“Into the Grotto” | 1 | Sea Serpent Grotto |
“Caves and Feathers” | 1 | Rolanberry Fields |
“Bullseye Island” | 1 | Bibiki Bay |
“A Breath of Fresh Air!” | 1 | West Ronfaure |
“A Cold Squeeze” | 1 | Beaucedine Glacier [S] |
“Leading You A Stray” | 1 | Caedarva Mire |
“Not Once, Not Twice, But Thrice” | 1 | Wajaom Woodlands |
“Who’s a Good Boy?” | 1 | Mount Zhayolm |
“Treading Darkness [Letter]” | 77* | Zone corresponds to Letter each zone done once [B] Dynamis – Bastok [G] Dynamis – Beaucedine [J] Dynamis – Jeuno [Q] Dynamis – Qufim [S] Dynamis – San d’Oria [T] Dynamis – Tavnazia [U] Dynamis – Buburimu [V] Dynamis – Valkurm [W] Dynamis – Windurst [X] Dynamis – Xarcabard |
“No peeking!’ | 1 | Horlais Peak |
“Slip n’ Slide!” | 4 | Uleguerand Range |
“So … what?” | 1 | Pso’Xja (Tower 6) |
“So … you say?” | 1 | Pso’Xja (Tower 3) |
“So … it seems?” | 1 | Pxo’Xja (Tower 2) |
“So … sue me!” | 1 | Pxo’Xja (Tower 1) |
“Canyon Fodder” | 8 | Abyssea – Tahrongi |
“Gallimaufry, round two! [Letter]” | 11 | Zone corresponds to Letter [A] Arrapago Reef [B] Bibiki Bay [C] The Celestial Nexus [H] Halvung [L] LaLoff Amphitheater [M] Mamook [P] Promyvion – Vahzl [R] Ro’Maeve [T] Talacca Cove [T] Toraimarai Canal [U] Uleguerand Range |
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